﻿capital = 64

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "GER_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "GER_1936_nsb"
}

add_breakthrough_progress = {
	specialization = specialization_land
	value = 1.0
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.8
}

add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.3
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "GER_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			aa_cannon_1 = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			iw_large_airframe = 1
		}
	else = {
		set_air_oob = "GER_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			early_bomber = 1
			tactical_bomber1 = 1
			strategic_bomber1 = 1
			flying_boat = 1
			CAS1 = 1
			naval_bomber1 = 1
		}
	}
}

starting_train_buffer = 2
set_fuel_ratio = 0.8

# Starting tech
set_technology = {

	# Extended Technologies
	etax_doctrine = 1
	camo = 1
		
	sniper_rifle = 1
	steel_production_1 = 1
	shocktroops = 1


	infantry_weapons = 1
	infantry_weapons1 = 1
	support_weapons = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	tech_military_police = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	mobile_warfare = 1
	trade_interdiction = 1
	formation_flying = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}

if = {
	limit = {
		has_dlc = "La Resistance"
		GER = { is_ai = no }
	}
	set_technology = {
		armored_car1 = 1
	}
}

#Vanilla Variables#

#CONSUMER GOODS INCREASE VARIABLE
set_variable = { GER_monthly_consumer_goods_start = 0.03 } #Starting amount of monthly increasing CG for MEFO Bills 
set_variable = { GER_change_monthly_CG_vichy_france = 0.005 } #Changing monthly CG when capitulating FRance
set_variable = { GER_change_monthly_CG_price_controls = 0.005 } #Changing monthly CG when taking Price Controls focus
set_variable = { GER_change_monthly_CG_occupied_states = 0.005 } #Changing monthly CG based on none-core states

#INDUSTRAY: MEFO Bills/Economy of Conquest/Recovering Economy/Wirtschaftswunder
#REMINDER to always update the fake NS if these numbers are altered!
set_variable = { GER_monthly_consumer_goods_increase = GER_monthly_consumer_goods_start } #Amount of increasing CG each month
set_variable = { GER_industrial_consumer_goods_factor = 0.1 } #Used for MEFO Bills, Economy of Conquest and Recovering Economy and Wirtschaftswunder - must correspond with the Fake MEFO Bills NS for the 1936 Bookmark
set_variable = { GER_industrial_civilian_intel_to_others = -25 }
set_variable = { GER_industrial_army_intel_to_others = -25 }
set_variable = { GER_industrial_navy_intel_to_others = -25 }
set_variable = { GER_industrial_airforce_intel_to_others = -25 }
set_variable = { GER_industrial_production_speed_arms_factory_factor = 0.1 }
set_variable = { GER_industrial_production_speed_dockyard_factor = 0.1 }
set_variable = { GER_industrial_industrial_capacity_factory = 0 }
set_variable = { GER_industrial_industrial_capacity_dockyard = 0 }
set_variable = { GER_industrial_production_lack_of_resource_penalty_factor = 0 }
set_variable = { GER_industrial_conversion_cost_civ_to_mil_factor = 0 }
set_variable = { GER_industrial_industry_air_damage_factor = 0 }
set_variable = { GER_industrial_resource_trade_cost_bonus_per_factory = 0 }
set_variable = { GER_industrial_production_speed_buildings_factor = 0 }
set_variable = { GER_industrial_research_speed_factor = 0 }
set_variable = { GER_industrial_economy_cost_factor = 0 }
set_variable = { GER_industrial_trade_laws_cost_factor = 0 }
set_variable = { GER_recovering_economy_modifier_local_resources_factor = 0 }
set_variable = { GER_industrial_production_factory_max_efficiency_factor = 0 }
set_variable = { GER_industrial_production_factory_efficiency_gain_factor = 0 }
set_variable = { GER_industrial_production_factory_start_efficiency_factor = 0 }
set_variable = { GER_industrial_line_change_production_efficiency_factor = 0 }
set_variable = { GER_industrial_equipment_conversion_speed = 0 }
set_variable = { GER_industrial_consumer_goods_expected_value = 0 }
add_dynamic_modifier = { modifier = GER_mefo_bills_modifier }

#WUNDERWAFFEN
set_variable = { GER_wunderwaffen_special_project_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_tag_tank_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_air_helicopter_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_tag_jet_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_tag_rocket_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_commercial_nuclear_reactor_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_nuclear_bomb_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_nuclear_reactor_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_nuclear_warheads_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_tag_artillery_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_naval_modern_battleship_speed_factor = 0 }
set_variable = { GER_wunderwaffen_sp_naval_modern_carrier_speed_factor = 0 }
set_variable = { GER_wunderwaffen_production_speed_nuclear_reactor_factor = 0 }
set_variable = { GER_wunderwaffen_production_speed_nuclear_facility_factor = 0 }
set_variable = { GER_wunderwaffen_production_speed_facility_factor = 0 }
set_variable = { GER_wunderwaffen_sp_tag_submarine_speed_factor = 0 }

#WEHRWIRTSCHAFT
#REMINDER to always update the fake NS if these numbers are altered!
set_variable = { GER_wehrwirtschaft_local_resources_factor = 0 }
set_variable = { GER_wehrwirtschaft_production_speed_buildings_factor = 0 }
set_variable = { GER_wehrwirtschaft_production_oil_factor = 0 }
set_variable = { GER_wehrwirtschaft_production_speed_synthetic_refinery_factor = 0 }
set_variable = { GER_wehrwirtschaft_production_speed_fuel_silo_factor = 0 }

#ARMY
#REMINDER to always update the fake NS if these numbers are altered!
set_variable = { GER_military_army_org_factor = 0.05 }
set_variable = { GER_military_planning_speed = 0.25 }
set_variable = { GER_military_supply_factor = -0.15 }
set_variable = { GER_military_equipment_capture = 0 }
set_variable = { GER_military_initiative_factor = 0 }
set_variable = { GER_military_army_fuel_consumption_factor = 0 }
set_variable = { GER_military_coordination_bonus = 0 }
set_variable = { GER_military_air_superiority_bonus_in_combat = 0 }
set_variable = { GER_military_max_dig_in_factor = 0 }
set_variable = { GER_military_army_artillery_defence_factor = 0 }
set_variable = { GER_military_special_forces_cap = 0 }
set_variable = { GER_military_acclimatization_hot_climate_gain_factor = 0 }
set_variable = { GER_military_acclimatization_cold_climate_gain_factor = 0 }
set_variable = { GER_military_land_doctrine_cost_factor = 0 }
set_variable = { GER_military_modifier_army_sub_unit_militia_attack_factor = 0 }
set_variable = { GER_military_modifier_army_sub_unit_militia_defence_factor = 0 }
set_variable = { GER_military_modifier_army_sub_unit_militia_max_org_factor = 0 }
set_variable = { GER_military_experience_gain_army_factor = 0 }
set_variable = { GER_military_army_morale_factor = 0 }
set_variable = { GER_military_mobilization_speed = 0 }
set_variable = { GER_military_minimum_training_level = 0 }
set_variable = { GER_military_unit_leader_as_advisor_cp_cost_factor = 0 }
set_variable = { GER_military_command_power_gain_mult = 0 }
add_dynamic_modifier = { modifier = GER_army_modifier }

#NAVY
#REMINDER to always update the fake NS if these numbers are altered!
set_variable = { GER_military_naval_heavy_gun_hit_chance_factor = 0 }
set_variable = { GER_military_screening_efficiency = 0 }
set_variable = { GER_military_screening_without_screens = 0.1 }
set_variable = { GER_military_navy_max_range_factor = 0 }
set_variable = { GER_military_convoy_raiding_efficiency_factor = 0 }
set_variable = { GER_military_naval_light_gun_hit_chance_factor = 0 }
set_variable = { GER_military_naval_hit_chance = 0 }
set_variable = { GER_military_naval_defense_factor = -0.1}
add_dynamic_modifier = { modifier = GER_navy_fascist_modifier }

#AIRFORCE
#REMINDER to always update the fake NS if these numbers are altered!
set_variable = { GER_military_air_accidents_factor = 0.10 }
set_variable = { GER_military_air_manpower_requirement_factor = 0.10 }
set_variable = { GER_military_air_agility_factor = 0 }
set_variable = { GER_military_air_ace_generation_chance_factor = 0 }
set_variable = { GER_military_air_nav_efficiency = 0 }
set_variable = { GER_military_air_cas_efficiency = 0 }
set_variable = { GER_military_air_strategic_bomber_bombing_factor = 0 }
set_variable = { GER_military_air_range_factor = 0 }
set_variable = { GER_military_air_fuel_consumption_factor = 0 }
add_dynamic_modifier = { modifier = GER_airforce_modifier }

#BLITZKRIEG
set_variable = { GER_blitzkrieg_army_armor_attack_factor = 0 }
set_variable = { GER_blitzkrieg_army_armor_speed_factor = 0 }
set_variable = { GER_blitzkrieg_org_loss_when_moving = 0 }
set_variable = { GER_blitzkrieg_breakthrough_factor = 0 }
set_variable = { GER_blitzkrieg_motorized_attack_factor = 0 }
set_variable = { GER_blitzkrieg_mechanized_attack_factor = 0 }

#BEWEGUNGSKRIEG
set_variable = { GER_bewegungskrieg_army_infantry_attack_factor = 0 }
set_variable = { GER_bewegungskrieg_org_loss_when_moving = 0 }
set_variable = { GER_bewegungskrieg_army_artillery_attack_factor = 0 }
set_variable = { GER_bewegungskrieg_motorized_attack_factor = 0 }
set_variable = { GER_bewegungskrieg_mechanized_attack_factor = 0 }

#FORT CONSTRUCTION COST
set_variable = { GER_fort_construction_cp_cost = 25 }
set_variable = { GER_fort_construction_pp_cost = 15 }
set_variable = { GER_fort_construction_cp_payment = -25 }
set_variable = { GER_fort_construction_pp_payment = -15 }

set_variable = { var = ger_gateway_to_europe_influence value = 0 }

set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = ss_anger value = 0 }
set_variable = { GER_narvik_shipments = 0 }
set_variable = { GER_narvik_civs = 0 }

#COMMUNIST INTEL MODIFIER
set_variable = { GER_communist_intel_drift_defence_factor = 0.2 }
set_variable = { GER_communist_intel_communism_drift = 0.05 }
set_variable = { GER_communist_intel_operative_slot = 0 }
set_variable = { GER_communist_intel_stability_factor = 0 }
set_variable = { GER_communist_intel_operation_cost = 0 }
set_variable = { GER_communist_intel_subversive_activities_upkeep = 0 }
set_variable = { GER_communist_intel_intel_network_gain = 0 }
set_variable = { GER_communist_intel_decryption_factor = 0 }
set_variable = { GER_communist_intel_encryption_factor = 0 }

#POLITBÜRO MODIFIER
set_variable = { GER_politburo_defensive_war_stability_factor = 0}
set_variable = { GER_politburo_offensive_war_stability_factor = 0}
set_variable = { GER_politburo_party_popularity_stability_factor = 0}
set_variable = { GER_politburo_weekly_manpower = 0}
set_variable = { GER_politburo_stability_factor = 0}
set_variable = { GER_politburo_conscription = 0 }
set_variable = { GER_politburo_democratic_drift = 0 }
set_variable = { GER_politburo_political_power_factor = 0}
set_variable = { GER_politburo_resistance_growth = 0 }
set_variable = { GER_politburo_compliance_growth = 0 }
set_variable = { GER_politburo_subjects_autonomy_gain = 0 }
set_variable = { GER_politburo_conscription_factor = 0}

#ALFRED ROSENBERG
set_variable = { GER_alfred_rosenberg_modifier_subjects_autonomy_gain = -0.2 }
set_variable = { GER_alfred_rosenberg_modifier_consumer_goods_factor = 0 }
set_variable = { GER_alfred_rosenberg_modifier_production_speed_arms_factory_factor = 0 }
set_variable = { GER_alfred_rosenberg_modifier_industrial_capacity_factory = 0 }
set_variable = { GER_max_alfred_rosenberg_upgrades = 10 }
set_variable = { GER_count_down_alfred_rosenberg_upgrades = GER_max_alfred_rosenberg_upgrades } #Count down variable
set_variable = { GER_total_reichskommissariats = 0 }

# SHARED R&D PROGRAMS
set_variable = { GER_rnd_programs_modifier_research_speed_factor = 0.01 }
set_variable = { GER_rnd_programs_modifier_allies_count = 1 }

#INDUSTRIAL RELOCATTION
set_variable = { GER_industrial_relocation_resources_country_resource_oil = 0 }
set_variable = { GER_industrial_relocation_resources_country_resource_tungsten = 0 }
set_variable = { GER_industrial_relocation_resources_country_resource_chromium = 0 }


#INTEGRATE PUPPET ECONOMIES (Fascist)
set_variable = { GER_puppet_economies_integration_cap = 3 } #Max number of decisions active
set_variable = { GER_puppet_economies_integration_days = 365 } #Days remove for the decisions


#MILITARY-INTELLIGENCE SERVICE
set_variable = { GER_military_intelligence_service_operative_slot = 0 }
set_variable = { GER_military_intelligence_service_intelligence_agency_defense = 0 }
set_variable = { GER_military_intelligence_service_agency_upgrade_time = 0 }
set_variable = { GER_military_intelligence_service_boost_ideology_mission_factor = 0 }
set_variable = { GER_military_intelligence_service_master_ideology_drift = 0 }
set_variable = { GER_military_intelligence_service_encryption_factor = 0 }
set_variable = { GER_military_intelligence_service_decryption_factor = 0 }
set_variable = { GER_military_intelligence_service_subversive_activites_upkeep = 0 }
set_variable = { GER_military_intelligence_service_consumer_goods_factor = 0 }
set_variable = { GER_military_intelligence_service_decryption_power = 0 }
set_variable = { GER_military_intelligence_service_intel_network_gain_factor = 0 }
set_variable = { GER_military_intelligence_root_out_resistance_effectiveness_factor = 0 }

#OCCUPIED STATES VARIABLES
set_variable = { GER_occupied_states_europe = 0 }
set_variable = { GER_capitulated_major_countries = 0 }
set_variable = { GER_num_of_occupied_states = 0 }

#STANDARD WUNDERWAFFE BONUS
set_variable = { GER_wunderwaffe_research_speed_bonus = 0.1 }

#HITLERS BLUNDERS - COUNTER FOR OSTER CONSPIRACY
set_variable = { GER_hitlers_blunders_variable = 0 }


####################
### INNER CIRCLE ###
####################
set_variable = { GER_inner_circle_days_to_start_focus = 75 }
set_variable = { GER_inner_circle_random_days = 45 }

### UI ###
set_variable = { GER_ascended_advisor_1 = 0 } #Ascended Advisor Portrait
set_variable = { GER_ascended_advisor_2 = 0 } #Ascended Advisor Portrait
set_variable = { GER_ascended_advisor_3 = 0 } #Ascended Advisor Portrait

#Rt56 Variables#

### Desperate Measures ### Even though it's not a start date idea. It needs to be set here incase of civil wars
set_variable = { GER_greater_collaborator_conscription_non_core_manpower = 0 }
set_variable = { GER_greater_collaborator_conscription_required_garrison_factor = 0 }
set_variable = { GER_found_the_volkssturm_army_org_regain_army_morale_factor = 0 }
set_variable = { GER_found_the_volkssturm_conscription_factor = 0 }
set_variable = { GER_werewolves_resistance_growth_on_our_occupied_states = 0 }
set_variable = { GER_total_war_economy_cost_factor = 0 }
set_variable = { GER_front_line_cities_production_speed_bunker_factor = 0 }
set_variable = { GER_a_world_in_flames_army_core_defence_factor = 0 }

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
		basic_battlecruiser = 1 #VBNM
	}
	set_naval_oob = "GER_1936_naval"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		panzerschiffe = 1
		pre_dreadnoughts = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		mtg_transport = 1
		basic_torpedo = 1
		improved_ship_torpedo_launcher = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		#basic_secondary_battery = 1
		#improved_secondary_battery = 1
		basic_depth_charges = 1
		sonar = 1
		basic_cruiser_armor_scheme = 1
	}
	set_naval_oob = "GER_1936_naval_mtg"
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		r56_gw_railway_gun = 1
		r56_railway_mortar_subtech = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Leichttraktor"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		obsolete = yes
		icon = "GFX_gwtank_medium"
	}
	create_equipment_variant = {
		name = "Panzer I Ausf. A"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 5
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_GER_basic_light_tank_medium"
		obsolete = yes
	}
	create_equipment_variant = { #Prototype, here to give the AI a state date design to build
		name = "Grosstraktor"
		type = medium_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_GER_basic_heavy_tank_medium"
	}
	create_equipment_variant = {
		name = "Neubaufahrzeug"
		type = heavy_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
			special_type_slot_4 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_GER_basic_heavy_tank_medium"
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. a"
		type = light_tank_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = tank_auto_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 3
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_GER_improved_light_tank_medium"
	}
}

add_ideas = GER_mefo_bills_1

activate_mission = GER_mefo_bills_mission

set_research_slots = 5
set_convoys = 200
IF = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	set_stability = 0.7 # Was 0.75, but get 5% from the Reichstag
	ELSE = {
		set_stability = 0.75
	}
}
set_war_support = 0.3

#Trade
# create_import = {	#not accurate amount at game start
# 		resource = tungsten
# 		factories = 1
# 		exporter = SWE
# }


set_politics = {
	ruling_party = fascism
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	democratic = 35
	fascism = 40
	communism = 10
	neutrality = 15
}

#Diplo
create_faction = Axis
add_to_faction = GER

#Stops start up market access spam
if = {
	limit = {
		has_dlc = "Arms Against Tyranny"
	}
	#EU Trading Partners
	give_market_access = DNZ
	give_market_access = ITA
	give_market_access = SWE
	give_market_access = SAN
	give_market_access = FIN
	give_market_access = SWI

	#SA Trading Partners
	give_market_access = VEN
	give_market_access = DOM
	give_market_access = URG
	give_market_access = ELS
	give_market_access = ARG
}

if = {
	limit = {
		AND = {
			has_dlc = "Arms Against Tyranny"
			has_dlc = "Gotterdammerung"
		}
		
	}
	give_market_access = HUN
}


# Activates the MEFO Bills Mission
activate_mission = GER_mefo_bills_mission

recruit_character = GER_wilhelm_pieck
recruit_character = GER_konrad_adenauer
recruit_character = GER_adolf_hitler
recruit_character = GER_albert_kesselring
recruit_character = GER_alfred_jodl
recruit_character = GER_alfred_saalwachter
recruit_character = GER_erhard_milch
recruit_character = GER_erich_bey
recruit_character = GER_erich_raeder
recruit_character = GER_erich_von_manstein
recruit_character = GER_ernst_udet
recruit_character = GER_ernsteberhard_hell
recruit_character = GER_erwin_rommel
recruit_character = GER_erwin_von_witzleben
recruit_character = GER_ewald_von_kleist
recruit_character = GER_fedor_von_bock
recruit_character = GER_felix_steiner
recruit_character = GER_franz_halder
recruit_character = GER_friedrich_paulus
recruit_character = GER_hermann_bernhard_ramcke
recruit_character = GER_friedrich_schulz
recruit_character = GER_georg_von_kuchler
recruit_character = GER_georghans_reinhardt
recruit_character = GER_gerd_von_rundstedt
recruit_character = GER_hermann_goring
recruit_character = GER_gotthard_heinrici
recruit_character = GER_gunther_lutjens
recruit_character = GER_gunther_von_kluge
recruit_character = GER_hasso_von_manteuffel
recruit_character = GER_heinz_guderian
recruit_character = GER_heisenberg
recruit_character = GER_hermann_boehm
recruit_character = GER_hermann_hoth
recruit_character = GER_hugo_sperrle
recruit_character = GER_johannes_blaskowitz
recruit_character = GER_karl_donitz
recruit_character = GER_kurt_student
recruit_character = GER_ludwig_beck
recruit_character = GER_maximilian_von_weichs
recruit_character = GER_otto_ciliax
recruit_character = GER_paul_hausser
recruit_character = GER_ritter_von_greim
recruit_character = GER_sepp_dietrich
recruit_character = GER_viktor_schutze
recruit_character = GER_von_braun
recruit_character = GER_walter_kruger
recruit_character = GER_walter_model
recruit_character = GER_walther_von_brauchitsch
recruit_character = GER_walther_wever
recruit_character = GER_werner_von_fritsch
recruit_character = GER_wilhelm_keitel
recruit_character = GER_wilhelm_list
recruit_character = GER_wilhelm_marschall

recruit_character = GER_wilhelm_ritter_von_leeb
recruit_character = GER_wolfram_von_richthofen

recruit_character = GER_heinrich_himmler
recruit_character = GER_walther_funk
recruit_character = GER_hjalmar_schacht
recruit_character = GER_julius_leber
recruit_character = GER_albert_speer
recruit_character = GER_hans_oster
recruit_character = GER_theodor_heuss
recruit_character = GER_fritz_todt
recruit_character = GER_joachim_von_ribbentrop
recruit_character = GER_ernst_thalmann
recruit_character = GER_rudolf_hess
recruit_character = GER_martin_bormann
recruit_character = GER_wilhelm_canaris
recruit_character = GER_joseph_goebbels
recruit_character = GER_konstantin_von_neurath
recruit_character = GER_alfred_hugenberg
recruit_character = GER_kurt_schumacher
recruit_character = GER_wilhelm_ii
recruit_character = GER_wilhelm_iii
recruit_character = GER_wilhelm_iv
recruit_character = GER_eitel_friedrich_von_prussia
recruit_character = GER_kurt_von_hammerstein_equord
recruit_character = GER_rupprecht_i
recruit_character = GER_victoria
recruit_character = GER_august_von_mackensen
recruit_character = GER_erich_ludendorff

recruit_character = GER_alexander_von_falkenhausen #Not visible unless recalled from China

recruit_character = GER_carl_friedrich_goerdeler #was missing

##R56##
recruit_character = GER_ferdinand_schorner
recruit_character = GER_wilhelm_fahrmbacher
recruit_character = GER_gustav_zangen
recruit_character = GER_erich_brandenberger
recruit_character = GER_heinrich_von_vietinghoff
recruit_character = GER_curt_haase
recruit_character = GER_hans_von_salmuth
recruit_character = GER_georg_lindemann
recruit_character = GER_eduard_dietl
recruit_character = GER_rolf_carls
recruit_character = GER_theodor_burchardi
recruit_character = GER_wilhelm_meisel

recruit_character = GER_jacob_kaiser
recruit_character = GER_Ludwig_Kaas
recruit_character = GER_Josef_Muller
recruit_character = GER_Andreas_Hermes
recruit_character = GER_fritz_schaffer
recruit_character = GER_Franz_Dahlem
recruit_character = GER_Bernhard_Bastlein
recruit_character = GER_Walter_Ulbricht
recruit_character = GER_franz_jacob
recruit_character = GER_wilhelm_von_gayl
recruit_character = GER_Paul_Lejeune_Jung
recruit_character = GER_theodor_duesterberg
recruit_character = GER_baldur_von_schirach
recruit_character = GER_heinrich_brandler

recruit_character = GER_otto_wels
recruit_character = GER_hans_vogel
recruit_character = GER_election_comission

recruit_character = GER_bernhard_rogge	#moved from West Germany file, turned into young admiral

recruit_character = GER_hans_kahle			#commie commander
recruit_character = GER_hans_beimler		#commie commander
recruit_character = GER_rudolf_herrnstadt	#commie journalist
recruit_character = GER_johannes_becher		#commie poet

#WUW characters introduced by PDX
recruit_character = GER_eva_braun
recruit_character = GER_otto_strasser
recruit_character = GER_oberste_heeresleitung_character
recruit_character = GER_werner_von_blomberg
recruit_character = GER_oswald_lutz
recruit_character = GER_hans_krebs
recruit_character = GER_jurgen_von_blumenthal
recruit_character = GER_paul_von_lettow_vorbeck
recruit_character = GER_walther_nehring
recruit_character = GER_helmuth_wilberg
recruit_character = GER_robert_knauss						#r56: used to be a strong theorist, now a high command, that could be reversed if wanted
recruit_character = GER_josef_kammhuber
recruit_character = GER_alfred_becker
recruit_character = GER_walter_dornberger
recruit_character = GER_leni_riefenstahl
recruit_character = GER_franz_seldte
recruit_character = GER_hanns_kerrl
recruit_character = GER_reinhard_heydrich
recruit_character = GER_alfred_rosenberg
recruit_character = GER_hans_luther
recruit_character = GER_ludwig_erhard
recruit_character = GER_hermann_erhardt
recruit_character = GER_adolf_friedrich_von_mecklenburg		#DLC-exclusive advisor role, can be RK leader through Rt56 content
recruit_character = GER_dietrich_bonhoeffer
recruit_character = GER_otto_grotewohl

if = {
	limit = {
		has_dlc = "Gotterdammerung"
	}
	recruit_character = GER_franz_ritter_von_epp	#DLC-path exclusive commander
	recruit_character = GER_wilhelm_zaisser			#DLC-exclusive advisor
	recruit_character = GER_otto_ruhle				#DLC-exclusive advisor
	recruit_character = GER_hermann_duncker			#DLC-exclusive advisor
	recruit_character = GER_august_thalheimer		#DLC-exclusive advisor
	recruit_character = GER_vincenz_muller			#DLC-path exclusive commander
	recruit_character = GER_hans_marchwitza			#DLC-path exclusive commander, DOES NOT HAVE PORTRAIT, CHECK IF VANILLA HAS CHANGED BEFORE RELEASE
	recruit_character = GER_arno_von_lenski			#DLC-path exclusive commander, DOES NOT HAVE PORTRAIT, CHECK IF VANILLA HAS CHANGED BEFORE RELEASE
}

#SCIENTISTS
recruit_character = GER_peter_adolf_thiessen
recruit_character = GER_gustav_ludwig_hertz
recruit_character = GER_eduard_grote
recruit_character = GER_karl_heinrich_emil_becker
recruit_character = GER_ferdinand_porsche 
recruit_character = GER_erwin_aders
recruit_character = GER_hermann_burkhardt
recruit_character = GER_ulrich_gabler
recruit_character = GER_hans_von_ohain
recruit_character = GER_max_kramer
recruit_character = GER_kurt_tank
recruit_character = GER_henrich_focke
recruit_character = GER_helmuth_walter
recruit_character = GER_manfred_von_ardenne
recruit_character = GER_konrad_zuse

add_ideas = {
	sour_loser
	limited_exports
	limited_conscription
	partial_economic_mobilisation
	#GER_enigma_machine0 See below
	r56_ger_naval_treaty
	r56_GER_economic_uncertainty
	#konstantin_von_neurath	#Main advocate of Rhineland gamble - foreign minister in 1936
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	add_ideas = {
		GER_enigma_machine0
	}
	else = {
		add_ideas = {
			GER_enigma_machine0_no_lar
		}
	}
}

country_event = { id = wtt_germany.26 days = 1982 }		#Wilhelm II dies		#it would be funnier if it was 1984 days

# characters dying
country_event = {	# otto wels
	id = r56.ger.61
	days = 1366
	random_days = 60
}

country_event = {
	id = r56.ger.62
	days = 1366
	random_days = 30
}

country_event = {	#Hans vogel
	id = r56.ger.63
	days = 3546
	random_days = 60
}

country_event = {
	id = r56.ger.64
	days = 3546
	random_days = 30
}


#create_corps_commander = {
#	name = "Otto Wöhler"
#	picture = "Portrait_Germany_Generic_land_3.dds"
#
#   traits = { }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
# }


#create_navy_leader = {
#	name = "Theodor Buchardi"
#	portrait_path = "gfx/leaders/r56_generic/r56_portrait_generic_admiral_GER_2.dds"
#	traits = { gentlemanly superior_tactician }
#	skill = 2
#	attack_skill = 1
#	defense_skill = 3
#	maneuvering_skill = 2
#	coordination_skill = 1
#}


add_ace = { # ace in spanish civil war and ww2
    name = "Herbert"
    surname = "Ihlefeld"
    callsign = "" #
    type = fighter_unique
}
add_ace = { # ace in spanish civil war and ww2
    name = "Hans-Henning"
    surname = "Freiherr von Beust"
    callsign = "" #
    type = bomber_unique
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}

	create_operative_leader = {
		name = "Otto Skorzeny"
		GFX = GFX_portrait_otto_skorenzy
		traits = { operative_commando }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}

	# create_operative_leader = {
	# 	name = "Nikolaus Ritter"
	# 	GFX = GFX_portrait_nikolaus_ritter
	# 	traits = { operative_safe_cracker }
	# 	bypass_recruitment = no
	# 	available_to_spy_master = yes
	# 	nationalities = { GER }
	# }
	create_operative_leader = {
		name = "Seán Russell"
		gfx = GFX_portrait_europe_generic_operative_m_17
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER IRE }
	}
	create_operative_leader = {
		name = "Fred Moyse"
		gfx = GFX_portrait_europe_generic_operative_m_18 
		traits = { operative_linguist operative_natural_orator}
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER BRI }
	}
	create_operative_leader = {
		name = "Johannes Eppler"
		gfx = GFX_portrait_europe_generic_operative_m_19
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER EGY }
	}	
	create_operative_leader = {
		name = "Gastão de Freitas Ferraz"
		gfx = GFX_portrait_europe_generic_operative_m_20 
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { POR }
	}
	create_operative_leader = {
		name = "Wulf Schmidt"
		gfx = GFX_portrait_europe_generic_operative_m_21 
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER DEN }
	}	
	#seduced secretaries in Stockholm to get infos the Swedes had access to by their attaché in Britain
	create_operative_leader = {
		name = "Karl Heinz Kramer"
		gfx = GFX_portrait_europe_generic_operative_m_14
		traits = { operative_seducer }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER SWE }
	}
	#head of Palestinian Hitler Youth in 1938 from the German Temple Society of holy land colonists, was involved in an operation in 1944
	create_operative_leader = {
		name = "Kurt Wieland"
		gfx = GFX_portrait_europe_generic_operative_m_24
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER PAL }
	}	
	create_operative_leader = {
		name = "Hugo Bleicher"
		gfx = GFX_portrait_europe_generic_operative_m_1 
		traits = { operative_master_interrogator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
	create_operative_leader = {
		name = "Arthur Tester"
		gfx = GFX_portrait_europe_generic_operative_m_17
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER }
	}	
	create_operative_leader = {
		name = "Marina Lee"
		gfx = GFX_portrait_europe_generic_operative_f_17
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG NOR GER }
	}	
	create_operative_leader = {
		name = "Hermann Görtz"
		gfx = GFX_portrait_europe_generic_operative_m_12
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER IRE }
	}
	
	create_operative_leader = {
		name = "Anton van der Waals"
		GFX = GFX_r56_portrait_europe_generic_operative_m_2
		traits = { operative_master_interrogator operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { HOL GER }
	}	
	create_operative_leader = {
		name = "Julius Berthold Schulze-Holthus"
		GFX = GFX_portrait_europe_generic_operative_m_10
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER PER }
	}	
	
	create_operative_leader = {
		name = "Simon Emil Koedel"
		GFX = GFX_r56_portrait_europe_generic_operative_m_4
		traits = { operative_natural_orator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER BAY USA }
	}

	GER_create_operative_nikolaus_ritter = yes
	GER_create_operative_erich_gimpel = yes
	GER_create_operative_fritz_duquesne = yes
}


if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	### Ship Variants ###
	## 1936 Start ##
	###############################################################################
	## VBNM classes, delete vanilla Deutschland, Konigsberg, 
	###############################################################################
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = battle_cruiser_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 1
			ship_armor_upgrade = 4
			ship_gun_upgrade = 0
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 0
			ship_engine_upgrade = 0
			ship_armor_upgrade = 0
			ship_gun_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = heavy_cruiser_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 0
			ship_armor_upgrade = 0
			ship_gun_upgrade = 4
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Königsberg Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "1924 Type"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A"
		type = destroyer_2
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Type IIB"
		type = submarine_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type VIIA"
		type = submarine_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 4
			sub_engine_upgrade = 3
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Type IA"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = { #Are we making a CV or a Monster Cruiser? Make up your mind
		name = "Graf Zeppelin Class"
		type = ship_hull_carrier_conversion_ca
		name_group = GER_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2 
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_cruiser_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_engine_slot = cruiser_ship_engine_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_torpedo_1
			rear_2_custom_slot = ship_heavy_battery_2
    	}
	}
	create_equipment_variant = {
		name = "Type 24 Class"
		type = ship_hull_light_1
		name_group = GER_TB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934 Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Type I Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type II Class"
		type = ship_hull_submarine_1
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type IX Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Type VII Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Königsberg Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emden Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_light_medium_battery_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bremse Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Admiral Hipper Class"
		type = ship_hull_cruiser_2
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = ship_hull_heavy_2
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_pre_dreadnought
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_anti_air_1
		}
		obsolete = yes
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "By Blood Alone"
		}
	}
	create_equipment_variant = {
		name = "Bf 109 A"
		type = fighter_equipment_1
		upgrades = {
			plane_gun_upgrade = 0
			plane_range_upgrade = 0  
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 0
		}
		icon = "GFX_GER_fighter1_medium"
	}	
	create_equipment_variant = {
		name = "Bf 109 B"
		type = fighter_equipment_1
		upgrades = {
			plane_gun_upgrade = 0
			plane_range_upgrade = 0  
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 1
		}
		icon = "GFX_GER_fighter1_medium"
	}	
	create_equipment_variant = {
		name = "Ju 86"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 5
			plane_range_upgrade = 5
			plane_engine_upgrade = 5
			plane_reliability_upgrade = 5
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Do 17"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 5
			plane_range_upgrade = 1
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 5
		}
		obsolete = yes
	}
	
	add_equipment_to_stockpile = {
		type = CAS_equipment_0
		producer = "GER"
		amount = 430
	}	
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}

	create_equipment_variant = {
		name = "Do 23"
		type = medium_plane_airframe_0
		design_team = mio:GER_dornier_organization
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		obsolete = yes
		icon = "GFX_GER_early_bomber_medium"
	}

	create_equipment_variant = {
		name = "He 111"
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		icon = "GFX_GER_tactical_bomber1_medium"
	}
	
	create_equipment_variant = {
		name = "Do 17"
		type = medium_plane_airframe_1
		design_team = mio:GER_dornier_organization
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = lmg_defense_turret
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		icon = "GFX_GER_medium_plane_1_medium"
	}

	create_equipment_variant = {
		name = "He 51" #Ar 64, Ar 65
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_GER_early_fighter_medium"
	}
	
	create_equipment_variant = {
		name = "He 45" #He 46, He 50
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_GER_CAS0_medium"
	}
	
	create_equipment_variant = {
		name = "Bf 109 D"
		type = small_plane_airframe_1
		design_team = mio:GER_messerschmitt_organization
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_GER_fighter1_medium"
	}
	create_equipment_variant = {
		name = "He 112"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			fixed_auxiliary_weapon_slot_1 = aircraft_cannon_1_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_GER_light_plane_1_medium"
	}
	create_equipment_variant = {
		name = "Ju 87"
		type = small_plane_cas_airframe_1
		design_team = mio:GER_junkers_organization
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = dive_brakes_small
		}
		icon = "GFX_GER_CAS1_medium"
	}
	
	create_equipment_variant = {
		name = "Do 22"
		type = small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = floats
		}
		icon = "GFX_GER_naval_bomber1_medium"
	}

	add_equipment_to_stockpile = {
		type = small_plane_cas_airframe_0
		producer = "GER"
		variant_name = "He 45"
		amount = 430 
		#[Total of 930]
		#[426 He 44 + 424 He 45 + 80 He 50]
		#[500 is in OOB]
	}	
}
